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The prices given are in copper, silver, and gold pieces, and are equivalent prices, not actual prices. Most Devaian nations have their own currencies, none of which is a copper/silver/gold piece system, and it is easier to just price items by what they come out to in standard Pathfinder terms than it is to create multiple different economies.

Revolving rifle, large caliber

  • Cost 15 GP
  • Damage 1d12
  • Critical 20/x3
  • Range 100 ft
  • Capacity 6
  • Weight 10 lbs
  • Damage Type Piercing
  • Two Handed
  • Simple Weapon

Revolving pistol, large caliber

  • Cost 10 GP
  • Damage 1d8
  • Critical 20/x3
  • Range 30 ft
  • Capacity 6
  • Weight 2 lbs
  • Damage Type Piercing
  • One Handed
  • Simple Weapon

Revolving rifle, medium caliber

  • Cost 15 GP
  • Damage 1d12
  • Critical 19-20/x2
  • Range 100 ft
  • Capacity 6
  • Weight 10 lbs
  • Damage Type Piercing
  • Two Handed
  • Simple Weapon

Revolving rifle, medium caliber

  • Cost 10 GP
  • Damage 1d8
  • Critical 19-20/x2
  • Range 30 ft
  • Capacity 6
  • Weight 2 lbs
  • Damage Type Piercing
  • One Handed
  • Simple Weapon

Large Bore Rifle

  • Cost 15GP
  • Damage 2d8
  • Critical 20/x3
  • Range 150 ft
  • Capacity 1
  • Weight 12 Pounds
  • Damage Type Piercing
  • Two Handed
  • Exotic Weapon
  • Cannot fire more than one shot per round

Shotgun

  • Cost 10GP
  • Damage 1d10
  • Critical 20/x3
  • Range 20 ft
  • Capacity 1
  • Weight 10 Pounds
  • Damage Type Piercing
  • Two Handed
  • Simple Weapon

Double Barreled Shotgun (can be side to side or over under)

  • Cost 15GP
  • Damage 1d10
  • Critical 20/x3
  • Range 20 ft
  • Capacity 2
  • Weight 12 Pounds
  • Damage Type Piercing
  • Two Handed
  • Simple Weapon

Weapons from the SRD can also be found. The following are particularly common:

  • Dagger
  • Hatchet (handaxe or throwing axe)
  • Hunting knife (short sword capable of dealing slashing or piercing damage)
  • Club
  • Switchblade
  • Butterfly knife
  • Whip
  • Lasso

Bows are exotic weapons, crossbows remain simple weapons.

The goods and services from the SRD are available, though the GM may choose to charge lower prices for some things. Add the following:

Camera - 10 GP, 1 GP sepia plates, 4 GP color plates

Portable Camera - 30 GP, stores 20 images (images can be deleted), costs 4 GP per image to have images reproduced

Antibiotics - 2 GP per 10 doses, grants +5 bonus to saves versus disease

Medications - 4 GP per dose, acts as remove disease for a specific disease

Television - 80 GP, 2 GP a month to maintain

Telephone - 3 GP, 10 SP a month to maintain

Portable Telephone - 80 GP, 5 GP a month to maintain

Train or Streetcare Fare - 5 - 20 SP

Airship or Steamship Fare - Varies widely

100 Rounds of ammunition - 5 GP

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